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Hiển thị các bài đăng có nhãn Ebooks. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn Ebooks. Hiển thị tất cả bài đăng

Thứ Hai, 10 tháng 1, 2011

Texturing Techniques


3D Total - Texturing Techniques

This eBook series takes a simple 3D scene, with a limited number of objects and a low-to-intermediate amount of geometry, and shows you how custom textures can be created from a library of photos in Photoshop. All of the reference images are taken from 3DTotal’s Total Textures collection and form the foundation of the exercise. Rather than using actual geometry, this tutorial covers how you can combine and fuse numerous images into unique templates, which can then be used to describe a variety of materials, creating the illusion of detail and volume.




PDF + project files, textures, English, 37 pages, 202.8 Mb rar

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Thứ Ba, 4 tháng 1, 2011

Lighting La Ruelle - 3ds Max, V-Ray, Mental Ray


Lighting La Ruelle - 3ds Max, V-Ray, Mental Ray

Lighting La Ruelle is an outdoor illumination eBook that focuses on lighting a base scene under very different atmospheric conditions. The tutorial covers how to build a light rig and set up the renderer to portray an environment, which includes fog/mist, sunrise/sunset, moonlight, midday sun and overcast. 
Throughout the five chapters Andrzej Sykut provides a step-by-step account of how the scene can be transformed into one of the above environments, encompassing a range of techniques that will present a comprehensive insight into both lighting and rendering exterior scenes.



PDF + project scenes, full color, 66 pages, English, 237.39 MB

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Thứ Hai, 3 tháng 1, 2011

Mastering Autodesk 3ds Max Design 2011


 Mastering Autodesk 3ds Max Design 2011
 Mark Gerhard, Jeffrey M. Harper
 Autodesk’s official guide to architectural visualization using 3ds Max Design

Exclusively endorsed by Autodesk, this comprehensive tutorial and reference thoroughly covers 3ds Max Design, the 3D modeling, animation, and rendering software used for architectural visualizations. It also includes essential material for students preparing for the new Certified Associate and Certified Professional exams. Examples come from projects that architects, designers, and planners actually encounter each day, while the workflows and instructions have been tested in real-world applications.





Format PDF, 960 pages, August 2010, full color, English
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Mastering Autodesk Maya 2011


Mastering Autodesk Maya 2011
Eric Keller 
If you already know the basics of Maya, the latest version of this authoritative book takes you to the next level. From modeling, texturing, animation, and visual effects to high-level techniques for film, television, games, and more, this book provides professional-level Maya instruction. With pages of scenarios and examples from some of the leading professionals in the industry, this book will help you master the entire CG production pipeline. 



Format PDF, 1048 pages, full color, September 2010 
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Chủ Nhật, 31 tháng 10, 2010

Game Art Complete. 3dsmax, Maya, ZBrush, Photoshop.


Game Art Complete: All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques

A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art.
Game artists will be able to master the modeling, rendering, rigging, and texturing techniques they need - with advice from Focal's best and brightest authors. Artists can learn hundreds of tips, tricks and shortcuts in Max, Maya, Photoshop, ZBrush - all within the covers of one complete, inspiring reference.




PDF, Focal Press 2008, full color, 624 Pages, 63.2 Mb rar

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Thứ Hai, 18 tháng 10, 2010

3ds Max 2011 Bible + DVD


Kelly L. Murdock - 3ds Max 2011 Bible + DVD 
Updated version of the bestselling 3ds Max book on the market 
  • Packed with expert advice, timesaving tips, and more than 150 step-by-step tutorials
  • 16-page color insert highlights the work of some of today’s most cutting-edge 3D artists
  • Includes a companion DVD with a searchable, full-color version of the 3ds Max Bible, as well as customizable models and textures 






PDF, full color, English, 1315 pages, 333.62 MB
Unrar 1221 MB

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Thứ Tư, 6 tháng 10, 2010

Realistic Architectural Visualization with Mental Ray


Realistic Architectural Visualization with 3ds Max and mental ray,
 Second Edition

Revitalize your architectural visualizations by bringing new levels of realism to them with an enhanced command of the mental ray toolset in 3ds Max. Full-color step-by-step tutorials give you a firm understanding of the processes and techniques needed to create impressive interior and exterior visualizations. You'll learn how to prepare materials, light a daytime interior scene, use mr Physical Sky, and how to save time during complex renders.


Focal Press 2009, 295 pages, PDF full color, 34.31 MB

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Thứ Năm, 23 tháng 9, 2010

Photoshop for 3D


3D Total - Photoshop for 3D

This six chapter eBook aims to show the value of post-production and more specifically the ways in which Photoshop can be used to aid the 3D pipeline. Over the course of six chapters we shall focus on the various tools and techniques on offer in Photoshop that are frequently used to improve 3D renders.






Publisher: 3DTotal, 2010, 59 pages, PDF, project files, 68 Mb

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Thứ Hai, 13 tháng 9, 2010

Architectural Rendering with 3ds Max and VRay


Markus Kuhlo & Enrico Eggert – Architectural Rendering with 3ds Max and V-Ray: Photorealistic Visualization

Create high-quality photorealistic renders of architectural visualizations using 3ds Max and Vray with the project-based tutorials in this book. Learn how to combine lighting and rendering options to end-up with the most realistic final renders possible at a professional level. The tutorials in this book are filled with beautiful full-color images and they teach you how to light both interiors and exteriors and daytime and nighttime scenes. Learn how to save time without sacrificing the quality of your final renders with tips and tricks on rendering with Vray – the most accurate rendering application for 3ds Max.

PDF Format, Language: English, full color, 213 pages, 51.63 MB
Published: August 3, 2010


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Thứ Tư, 8 tháng 9, 2010

Commercial Interior Design - September 2010

Commercial Interior Design - September 2010
English | True PDF | 76 Pages | 27,4 Mb

Commercial Interior Design is the leading source of ideas, inspiration and product information for industry professionals across the Middle East. Kitchens, bathrooms, flooring, office furniture, lighting, fixtures and fittings all have a home in Commercial Interior Design, along with everything industry professionals need to create attractive and profitable commercial interiors.
 Download FS
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WebUser - 9 September 2010

WebUser - 9 September 2010
English | True PDF | 76 pages | 10.8Mb
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Thứ Ba, 31 tháng 8, 2010

The Adobe Photoshop CS4 Layers Book: Harnessing Photoshop s most powerful tool

The Adobe Photoshop CS4 Layers Book: Harnessing Photoshop s most powerful tool
Focal Press | 2009 | ISBN: 0240521552, 0080887759 | 320 pages | PDF | 15,6 MB

MasterPhotoshop CS4 with this visual, hands-on guide to using layers, under the expert guidance of digital imaging specialist Richard Lynch. Layers, Photoshop s most powerful feature, is the core of a nondestructive image-editing workflow.

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Photoshop Secrets of the Pros: 20 Top Artists and Designers Face Off

Sybex | 2003-11-03 | ISBN: 0782141919 | PDF | 288 pages | 29.06 MB

Photoshop Secrets of the Pros is not your typical Photoshop book, laboriously marching you through features, filters, and techniques. This book throws you right into the thick of things, dropping you ringside for a series of digital duels and artistic collaborations. In this groundbreaking guide top artists challenge each other in a series of Photoshop Tennis matchesa^??and you get to peer over their shoulders. You ll watch them put Photoshop through its paces, creating incredible new work under grueling deadlines. You ll see which tools and techniques they use, and how and why they choose them when the clock is ticking and the world is watching.

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Beginning C++ Game Programming

Beginning C++ Game Programming
Interactivity—the unique feature that sets games apart from other forms of entertainment. The power of interactivity lies in the programming that occurs behind the scenes. If you’re ready to jump into the world of programming for games, “Beginning C++Game Programming” will get you started on your journey, providing you with a solid foundation in the game programming language of the professionals. As you cover each programming concept, you’ll create small games that demonstrate your new skills. Wrap things up by combining each major concept to create an ambitious multiple player game. Get ready to master the basics of game programming with C++!

Michael Dawson (Author), from Santa Monica, CA, is a professional writer and has worked as a programmer and game industry designer and producer. He is the author of “Python Programming for the Absolute Beginner” (Premier Press, 1592000738), which teaches newcomers programming by using games as examples. Mike earned his Bachelor’s Degree in Computer Science from the University of Southern California and has worked as a programmer for a large Internet services company. He also has experience in the television industry as a staff writer for a popular sitcom.

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J2ME Game Programming (Game Development)

J2ME Game Programming (Game Development)
Course Technology PTR | ISBN: 1592001181 | edition 2004 | PDF | 801 pages | 11,1 MB

Have you ever seen a player’s eyes light up as they explore the worlds that you’ve created in your games? If you have, then game development probably has you hooked firmly in its grasp! If you’ve never taken your games beyond the PC, now’s the time! “J2ME Game Programming” is a hands-on guide that teaches you how to create games for micro-devices. You’ll be amazed at just how cool the games you create can look and play. Focusing primarily on mobile phone game creation, you’ll jump right in and create your own games as you work your way through the book. The thought has surely crossed your mind that it would be nice to make some money off of this cool hobby of yours. J2ME offers real opportunity to profit from your games. Learn how you can earn revenue from your games by taking them to market. If you have a basic understanding of Java, then you’re ready to explore all that “J2ME Game Programming” has to offer!

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Core Techniques and Algorithms in Game Programming


Core Techniques and Algorithms in Game Programming
New Riders Games | ISBN: 0131020099 | edition 2003 | PDF | 745 pages | 15,4 mb

To even try to keep pace with the rapid evolution of game development, you need a strong foundation in core programming techniques-not a hefty volume on one narrow topic or one that devotes itself to API-specific implementations. Finally, there’s a guide that delivers! As a professor at the Spanish university that offered that country’s first master’s degree in video game creation, author Daniel Sanchez-Crespo recognizes that there’s a core programming curriculum every game designer should be well versed in-and he’s outlined it in these pages! By focusing on time-tested coding techniques-and providing code samples that use C++, and the OpenGL and DirectX APIs-Daniel has produced a guide whose shelf life will extend long beyond the latest industry trend. Code design, data structures, design patterns, AI, scripting engines, 3D pipelines, texture mapping, and more: They’re all covered here-in clear, coherent fashion and with a focus on the essentials that will have you referring back to this volume for years to come.

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David Perry on Game Design: A Brainstorming ToolBox

David Perry on Game Design: A Brainstorming ToolBox
Charles River Media | 2009 | ISBN: 1584506687 | 1040 pages | PDF | 18 MB

Are you looking for practical, ready-to-use ideas to help you design more innovative and unique video games? “David Perry on Game Design: A Brainstorming Toolbox” is a brainstorming and strategy guide for game designers, filled with inspiration-generating tips that challenge you to create better games. Using their years of industry experience, David Perry and Rusel DeMaria pre a wealth of ideas and possibilities to help you improve the entertainment value, quality, and success of your games. Designed to be used as a reference guide and brainstorming tool, the book is not software or technology specific, and it covers every aspect of video game design, including game types, storyline creation, character development, weapons and armor, game worlds, goals and rewards, obstacles, and more.

You can work your way through the book from the beginning or focus on the topics that interest you. Filled with checklists and step-by-step brainstorming tools to help you flesh out your ideas, “David Perry on Game Design” will inspire and challenge you to find inventive solutions and improve the entertainment value of your games, making them fresh, innovative, and fun to play.

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Game Engine Toolset Development

Game Engine Toolset Development
Publisher: Course PTR | ISBN:1592009638 | Pages: 640 | PDF | 9 MB

Toolset development is an extremely broad topic. Game Engine Toolset Development provides you with a core set of skills and a comprehensive insight that will aid you in the development of game engine utilities, significantly reducing the time period associated with the construction phase of a project. The book starts off with topics regarding development methodologies and best practices, and then proceeds into advanced topics like swap chain management and MVC object model automation with CodeDom. An introductory working knowledge of C# and the .NET 2.0 framework is expected, allowing the content of each topic to be directed towards the subject and avoiding trivial and introductory explanations.

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Chủ Nhật, 29 tháng 8, 2010

3ds max books and CD collection

3ds max books and CD collection
PDF | FLV | *.max | JPG | 1.78 GB
Genre: Elearning | Book

This is collection include Books and CD training for 3ds Max. You can easy study about 3ds Max from basic to advance. You can know how about vray model, skill design for 3d Max and more…

Include Pack:
Boaz Livny – Sybex – mental ray for Maya 3ds Max and XSI (2007)
Boaz Livny – Sybex – mental ray for Maya 3ds Max and XSI (2007). Rar
Brian L. Smith – 3ds Max 8 Architectural Visualization (2006)
Brian L. Smith – 3ds Max 8 Architectural Visualization (2006). Rar
Dariush Derakhshani, Randi L. Munn – Introducing 3ds Max 9. 3D for Beginners
Dariush Derakhshani, Randi L. Munn – Introducing 3ds Max 9. 3D for Beginners.rar
Dariush Derakhshani, Randi L. Munn – Sybex – Introducing 3ds Max 2008
Dariush Derakhshani, Randi L. Munn – Sybex – Introducing 3ds Max 2008.rar
Focal Press – Pete Draper – Deconstructing The Elements with 3ds Max – Second Edition
Focal Press – Pete Draper – Deconstructing The Elements with 3ds Max – Second Edition.rar
Focal Press Learning 3ds Max 2008 Foundation (2007)
Focal Press Learning 3ds Max 2008 Foundation (2007). Rar
Focal Press Realistic Architectural Visualization with 3ds Max and mental ray (2007)
Focal Press Realistic Architectural Visualization with 3ds Max and mental ray (2007). Rar
Focal Press Rendering with mental ray and 3ds Max (2,007)
Focal Press Rendering with mental ray and 3ds Max (2007). Rar
Gerge Maestri – 3ds Max at a Glance
Gerge Maestri – 3ds Max at a Glance.zip
Kelly L. Murdock – 3ds Max 6 Bible (2004)
Kelly L. Murdock – 3ds Max 6 Bible (2004). Rar
Kelly L. Murdock – 3Ds Max 7 Bible
Kelly L. Murdock – 3Ds Max 7 Bible.rar
Kelly L. Murdock – 3Ds Max 8 Bible
Kelly L. Murdock – 3Ds Max 8 Bible.rar
Kelly L. Murdock – 3ds Max 9 Bible
Kelly L. Murdock – 3ds Max 9 Bible.part1.rar
Kelly L. Murdock – 3ds Max 9 Bible.part2.rar
Kelly L. Murdock – 3ds Max 2008 Bible
Kelly L. Murdock – 3ds Max 2008 Bible.part1.rar
Kelly L. Murdock – 3ds Max 2008 Bible.part2.rar
Kelly L. Murdock – 3ds Max 2008 Bible.part3.rar
Kelly L. Murdock – 3ds Max 2008 Bible.part4.rar
Michele Bousquet, Michael McCarthy – 3ds Max Animation with Biped (2006)
Michele Bousquet, Michael McCarthy – 3ds Max Animation with Biped (2006). Rar
Nicholas Boughen – 3DS Max Lighting (2005)
Nicholas Boughen – 3DS Max Lighting (2005). Rar

Content from CDs to books
Kelly L. Murdock – 3ds Max 9 Bible
Kelly L. Murdock – 3ds Max 9 Bible (content). Part01.rar
Kelly L. Murdock – 3ds Max 9 Bible (content). Part02.rar
Kelly L. Murdock – 3ds Max 9 Bible (content). Part03.rar
Kelly L. Murdock – 3ds Max 2008 Bible
Kelly L. Murdock – 3ds Max 2008 Bible (content). Part1.rar
Kelly L. Murdock – 3ds Max 2008 Bible (content). Part2.rar
Kelly L. Murdock – 3ds Max 2008 Bible (content). Part3.rar
Kelly L. Murdock – 3ds Max 2008 Bible (content). Part4.rar
Focal Press Realistic Architectural Visualization with 3ds Max and mental ray (2007)
RAWMAMR_CONTENT_CD.part01.rar.html
RAWMAMR_CONTENT_CD.part02.rar.html
RAWMAMR_CONTENT_CD.part03.rar.html

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Learning Facebook Application Development


Learning Facebook Application Development
6.1 MB 
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