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Chủ Nhật, 26 tháng 6, 2011

The Third Guild - Modeling and Texturing Old Ruins - modo and Photoshop [2011, ENG]

  
The Third Guild - Modeling and Texturing Old Ruins - modo and Photoshop [2011, ENG]
year: 2011 | producer: The Third Guild | author: Darryll Reynolds | duration: 12:41:03material Type: video tutorial | Language: English | Size: 2.87 Gb
  
Learn how to model, UV map and to create custom weathered textures for Cambodian-style temple ruins, from the ground up, using modo and Photoshop.
Over the course of 19 videos Darryll Reynolds of GameBox Studios, Australia, guides you, stage-by-stage, through the process of building and texturing a medium-detail model, 60k polygons, based on just a few reference images and without the use of background guide images or known dimensions. During this process you will discover how to model irregular-shaped stone structures, how to UV map all parts of the model and export the UV outlines to Photoshop. Using Photoshop, Darryll will then show you how to combine multiple layers of mostly photographic material to create realistic, stained stone textures. These textures will be applied to various parts of the the model, back in modo, in order to complete the piece. This tutorial is suitable for novice (advanced beginner) -to- intermediate level modo users.
  
01. Introduction, Planning and References
02. Edge Steps - UVs
03. Edge Steps - Textures
04. Temple Walls
05. Temple Walls - UVs
06. Temple Walls - Textures
07. Columns & Entrances
08. Columns & Entrances - UVs
09. Columns & Entrances - Textures
10. Tiled Roof & Carving
11. Tiled Roof & Carving - UVs
12. Tiled Roof & Carving - Textures
13. Temple Blocks Level 1
14. Level 1 Textures, Floor & Grime
15. Level 2 Blocks
16. Level 2 Blocks & Textures
17. Top Level Blocks & Textures
18. Paving & Rubble
19. Final Texturing
 
 
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