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Thứ Bảy, 20 tháng 11, 2010

Gnomon-Rendering and Texturing in 3ds Max with Ramy Hanna

Rendering and Texturing in 3ds Max with Ramy Hanna | mov | 189MbIn this tutorial, Ramy Hanna covers the funadamentals of creating iridescent materials in 3ds Max. Iridescence is an optical phenomenon in which hue changes depending on the angle at which it is being viewed. Iridescence can be seen in cds, shells and bubbles. Ramy starts with a reflective material and details how he uses Max's

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